The update adds new sculpting features including support for topological symmetry and vector displacement map stamping, and iterates on recent updates to the UV Editor, Graph Editor and Time Editor. This release focuses on letting you work faster than ever before through new workflows and numerous performance enhancements. A myriad of improvements to Viewport 2.0 enhance its performance when doing everything from loading scenes to selecting objects, to handling dense meshes. Additionally, cached playback speeds up your ability to preview animation changes by intelligently redrawing only what's changed rather than updating the entire scene. This greatly improves viewport playback performance, removing the need to constantly playblast your scenes.